I’m in an unfamiliar position right now with game projects. I don’t know what to do next. I don’t have any deadlines coming up. Nothing until Gencon, actually. So I’m feeling very free right now about what to put my time and creative energy into. But that freedom is also making it difficult for me to choose what to focus on. I think if I list my options and what I’m thinking about them, it might help.
So the Cards Against Humanity Tabletop Deathmatch documentary web series is going to show sometime in the next few months. They still haven’t said when, and I think that’s because Loading Ready Run (the production crew making the documentary) is only barely a business. They’re more like a bunch of art hippies who like to make silly YouTube videos and occasionally get paid for it. So the concept of a deadline or a schedule seems to be pretty foreign to them. All that said, the rumor I’ve heard is “February”. We’ll see.
When that does eventually air, hopefully it’ll mean interest in Rocket Wreckers. And I haven’t done ANY work on it since GenCon. I feel a little guilty about that. I just worked so hard on it before the convention that I’m still burned out. So I really should get back to it and clean it up some more so I can show it to some publishers.
The Rumplebum Academy for Bug-Based Baking was a super fun project. It was fun to try to fit it into the rules of the challenge for the GameCrafter contest, and to give myself that hard deadline for submission. The game is done now, but because of that deadline I didn’t have the time to do everything I wanted to do with it. So I’d really like to go back and do more character art, design a better box, make the store page look better, and a couple other small things. Will that sell more copies? Absolutely not. Will I feel better about the finished product? Absolutely yes. The thing is, I’m not sure if I want to keep working on the same thing right now.
Maelstrom was submitted to a publisher and rejected. I still think this is the best game I’ve come up with yet, so I want to keep it going. But I have no idea who to send it to. All of my designer friends say that now is a bad time of year to be doing that anyway. So maybe I should sit on it for a little while? Alternatively, I could try to fit it into the AEG Tempest world. That might be a great opportunity for me and the game.
I always have to come up with new ideas for the podcast. That’s fun. But it makes it hard to focus on older ideas and projects. Right now I’ve got Deified (a strategy area control game) and Toy Store (A whimsical time management/set collection/press your luck game). Both of them are fun ideas that I’d like to explore. Plus I just had an idea for a Palindrome-based game that I’ll be pitching on a future show that could be diabolically simple and fun.
Tweaking Old Stuff
I am fascinated by how a theme can sell a game. I’ve said this on the podcast before, and I’m wondering if now might be the time to do it. I would like to take a game that I already have and put a new theme on it, then see what happens. Maybe even make the same game three times with three different themes. Just to see how people respond. I think it would be a very interesting experiment that might tell me a lot about the people who buy games. This is frankly the most exciting subject, and the option in this post that most interests me. But it’s also the least creative thing I could do right now. So does that make it a waste of my energy?
I’m happy to have this open time with no obligations. I’m happy that I have the luxury of choosing what part of this hobby to pursue for a while. I just hope I can get off my ass and actually do something.